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GORLWYTH part 2

Revolutionizing Live theatre with XR Technology

Project name:

Gorlwyth

Project type:

Immersive technologies 

role:

Digital Innovation Specialist

year:

2024

Designing and developing XR experiences.

Gorlwyth

OBJECTIVE

Two years later, Gorlwyth Part 2 aimed to push the boundaries of immersive theater focusing on enhancing audience engagement and accessibility within the technology.

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One of our primary objectives was to leverage technological advancements since the first R&D project to create a more dynamic and interactive live performance experience with the immersive team.

SOLUTION

To achieve our goals, we developed a mixed reality experience featuring a forest scene where live performers interacted with virtual elements, creating a visually rich environment.

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We designed ergonomic handle prototypes for the Oculus Quest 3 headset, offering a more comfortable alternative to traditional head straps for passive VR experiences.

 

Additionally, we created a virtual reality experience for remote viewers by exporting and editing 360-degree footage to ensure high-resolution compatibility, integrating titles and transitions to blend into the digital worlds seamlessly.

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AI was used to craft immersive 360-degree worlds, enriching the audience's virtual experience with dynamic environments.

THE RESULT

Gorlwyth Part 2 marks a significant step forward in immersive theatre exploration.

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By strategically integrating Quest 3 and real-time motion tracking technology into the project, we anticipate a positive impact on audience engagement and accessibility apon launch.

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These innovations aim to establish Gorlwyth as a leader in inclusive and immersive theatre experiences, with the potential to influence the future of live performances.

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