GORLWYTH part 2
Revolutionizing Live theatre with XR Technology
Project name:
Gorlwyth
Project type:
Immersive technologies
role:
Digital Innovation Specialist
year:
2024
Designing and developing XR experiences.
OBJECTIVE
Two years later, Gorlwyth Part 2 aimed to push the boundaries of immersive theater focusing on enhancing audience engagement and accessibility within the technology.
​
One of our primary objectives was to leverage technological advancements since the first R&D project to create a more dynamic and interactive live performance experience with the immersive team.
SOLUTION
To achieve our goals, we developed a mixed reality experience featuring a forest scene where live performers interacted with virtual elements, creating a visually rich environment.
​
We designed ergonomic handle prototypes for the Oculus Quest 3 headset, offering a more comfortable alternative to traditional head straps for passive VR experiences.
Additionally, we created a virtual reality experience for remote viewers by exporting and editing 360-degree footage to ensure high-resolution compatibility, integrating titles and transitions to blend into the digital worlds seamlessly.
​
AI was used to craft immersive 360-degree worlds, enriching the audience's virtual experience with dynamic environments.
THE RESULT
Gorlwyth Part 2 marks a significant step forward in immersive theatre exploration.
​
By strategically integrating Quest 3 and real-time motion tracking technology into the project, we anticipate a positive impact on audience engagement and accessibility apon launch.
​
These innovations aim to establish Gorlwyth as a leader in inclusive and immersive theatre experiences, with the potential to influence the future of live performances.